![]() (64bit) Any critical process is always done in double precision. Most of the VST2 plugins already work at double precision. For the moment, there is no real advantage to switch the 32 bit float mixer to 64 bit float. ![]() ![]() I'm afraid you have misunderstood the whole thing and are jumping conclusions.ġ. ![]() Would help.If i learn that this is not possible this will help too. Id like to stay ITB so any input on the possibilities of heavy plugin usage I know how to work OTB.And i regard 32bit DAWS as digital tape decks. Would make the heavy use of plugins possible in a vst environment. I hoped using strictly 64bit floating point plugins in a real 64bit audio engine That are harmonizing and could replace a big consol with some limitations. It is a technology that other hosts should use if they like whileĪdministrators on the forum always mentioned they doubt the usefullnessĪfter a break of 15 years im back in music and some things still didnt change.Īs i see it Protools HD is the only environment with 3rd party plugins Telling them that i expected they would implement 64bit floating point plugins in Cubase 4 i had to learn: This week i had to learn from steinberg that Cubase4 will not supportĦ4bit floating point plugins within Cubase4 for sure. Steinberg stated that VST3 will support 64bit floating point plugins. I bought Cubase4 in jannuary 2007 raeding Steinbergs announcement
0 Comments
Leave a Reply. |